Thanks for playing! Yes, the boss seems to be a bit tanky at first but after you collect a couple of power up's (there a 6 levels of weapons and multiple fire rate upgrades) you will become MUCH more powerful. I wanted to have a noticeable fire power progression and I may have gone too far :)
not bad. The visuals are really nice even with placeholder models. The only problem is that it's too easy. I can simply stay still and hold fire to completely obliterate the enemies. Great work tho!
Thanks for playing and the kind feedback. To be quiet honest, there is no game play to speak off yet. Its merely to test some things. I do aim to release a new version every other day until the jam ends (2nd of February). So gameplay will starts rolling in the comming week. So expect some bosses, power ups and that you will take damage :)
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Hey you weren't lying when you said you spin a lot! This game look great and feels very snappy! I think the first boss should have less health.
Thanks for playing! Yes, the boss seems to be a bit tanky at first but after you collect a couple of power up's (there a 6 levels of weapons and multiple fire rate upgrades) you will become MUCH more powerful. I wanted to have a noticeable fire power progression and I may have gone too far :)
not bad. The visuals are really nice even with placeholder models. The only problem is that it's too easy. I can simply stay still and hold fire to completely obliterate the enemies. Great work tho!
Thanks for playing and the kind feedback. To be quiet honest, there is no game play to speak off yet. Its merely to test some things. I do aim to release a new version every other day until the jam ends (2nd of February). So gameplay will starts rolling in the comming week. So expect some bosses, power ups and that you will take damage :)