SPINRUSS

My entry for the Boss-Rush-Jam 2025 following the theme 'Spin'.

This game takes a new spin to the classic arcade 'Gyruss' just with bosses.


What's missing?

  • Models
  • Ambient Sound
  • Power Ups! (Weapons / Shields/...)
  • Proper Enemies
  • Main Menu
  • More bosses
  • Fighter waves
  • Play testing :D

Controls

Using a controller is recommended but not required. 

Keyboard

KeysAction
A/DRotate left/right
Cursor left/rightRotate left/right
SpaceFire
CTRL-F10, CTRL-F11FPS/Frametime debug overlay

Mouse

FunctionAction
Button leftFire

Controller (only XBox tested so far)

FunctionAction
Left Stick (left/right)Rotate left/right
X ButtonFire

(I am kinda new to controllers, so I am open for a better layout).

Special thanks

I would like to thank my friend Jan Schulte (impmja) for encouraging me to attend the jam, for all the play testing the valuable feedback and all the great ideas I could not implement in time. If ever want to go 'nutz' on a mono wheel make sure you check out his awesome entry Mono Drifter https://impmja.itch.io/bossrushjam2025-monodrifter.

Attribuition

The SpinRuss logo was created using https:www.textstudio.com

Updated 17 days ago
StatusPrototype
PlatformsHTML5, Windows, Linux
AuthorLutzGrosshennig
GenreAction
Made withUnity
Tags3D, Arcade, Sci-fi, Shoot 'Em Up

Download

Download
SpinRuss-V018-Linux.zip 90 MB
Download
SpinRuss-V018-Win.zip 81 MB

Install instructions

Window

Just unzip and run the executable. Note the .exe is not digitally signed (that does cost a lot of money), prompting Windows Smart-Screen. The version you are downloading here on itch.io does not contain malware. If you got it somewhere else you should be cautious as it could have been tempered with.

Linux

Just unzip it but since I build the Linux version using Windows (sorry about that) the executable does not has the execution bit set. You can fix that by changing into the directory and running 

chmod +x ./SpinRuss-V17-Linux.x86_64

The name may change over time so it could change to SpinRuss-Vxy-Linux.x86_64 where xy is the current version of the game.

Development log

Comments

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Hey you weren't lying when you said you spin a lot! This game look great and feels very snappy! I think the first boss should have less health.

Thanks for playing! Yes, the boss seems to be a bit tanky at first but after you collect a couple of power up's (there a 6 levels of weapons and multiple fire rate upgrades) you will become MUCH more powerful. I wanted to have  a noticeable fire power progression and I may have gone too far :)

(1 edit)

not bad. The visuals are really nice even with placeholder models. The only problem is that it's too easy. I can simply stay still and hold fire to completely obliterate the enemies. Great work tho!

Thanks for playing and the kind feedback. To be quiet honest, there is no game play to speak off yet. Its merely to test some things. I do aim to release a new version every other day until the jam ends (2nd of February). So gameplay will starts rolling in the comming week. So expect some bosses, power ups and that you will take damage :)